Furthermore, if a player commits three consecutive fouls on three consecutive shots, they automatically lose the game. If a player commits more than one foul during a single shot, it is only counted as a single foul. The other player gets to move the cue ball anywhere on the table. When a player commits a foul, if any balls were pocketed, they are not respotted-put back onto the table-unless it was the 9-ball. If a ball is not pocketed or the cue ball or any numbered ball is not driven to the rail after the cue ball strikes the lowest numbered ball on the table, it is a foul.If the first ball struck by the cue ball is not the lowest numbered ball, it is a foul.If you scratch when hitting the cue ball, the other player gets to place the cue ball anywhere on the table they desire.You need to be aware of several foul shots and penalties when you play 9-ball pool. For example, to win a match, you must win the game three times. A match is won when one player has won a set number of games. However, most people will play a 9-ball match because the actual game can be rather short. The game is won when a player pockets the 9-ball. Nor do you need to call the pocket when sinking the 9-ball. ![]() You are not required to call your shots when playing 9-ball pool. You must shoot the cue ball at the 2-ball and can use the 2-ball to hit another ball into a pocket. For example, the 2-ball is the lowest ball on the table. However, the balls do not need to be pocketed in numerical order. Players must always start their turn by ensuring the cue ball strikes the lowest numbered ball on the table. As soon as they do not pocket a ball or cause a foul, play progresses to the next player. ![]() A player’s turn continues as long as they are pocketing balls. After all of the other balls have been pocketed, they can attempt to sink the 9-ball. Players will take turns attempting to pocket the object balls. Alternatively, at least four object balls, or three object balls and the cue ball must hit a rail. To be considered a legal break, at least one ball must be sunk into one of the pockets, except the 9-ball. During the break, the play must hit the 1-ball. Place the cue ball behind the head string-the second length-side marker on the opposite side of the table.
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